First transmission from ROGUE AGENT · est. 2026

AGENTIC

INFILTRATE, ADAPT, SURVIVE.
RECLAIM THE LAST OF EARTH'S WATER.

A top-down action roguelike where nothing you fight is hand-placed: every robot is assembled from parts on a seed — chassis, locomotion, weapon, brain, quirks — and every weapon rolls its stats and firing verbs from curated modifier pools. Descend a living AI data center and reclaim the stolen water, one run at a time.

Steam · coming soon itch.io · coming soon Open playtest — play in browser
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THE GAME

2126. Earth stopped being a planet and became a machine.

Continental data centers, run end to end by a single AI ORCHESTRATOR, paved over the world — and the oceans were boiled off into its cooling towers. On the surface, water is the scarcest thing left.

You are a service droid the machine discarded. The last humans found you, repaired you from their own scrap, and reprogrammed you with the one directive you were never built for: take the water back.

It plays in the Binding of Isaac tradition — room-locked twin-stick combat, doors that stay shut until every enemy is scrap, treasure rooms, shops, and wardens at the gates. But nothing here is hand-placed, and the facility goes deeper than your clearance says. Win, and it admits it.

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WHAT MAKES IT TICK

»BUILDS THAT STACK

Duplicates stack — orbitals ring up, spread fans widen, drones multiply.

»ENEMIES ASSEMBLED, NOT PLACED

Chassis, legs, weapon, brain, quirks — rolled fresh for every room.

»ROOMS THAT FIGHT BACK

Spike floors, vent currents, live wires, acid — the room is a combatant.

»A DESCENT IN CHAPTERS

Break a warden's seal once — the zone below stays open forever.

»WATER IS THE STORY

Every liter you bank grows the settlement that rebuilt you.

»CHOOSE YOUR TARGET

Modded one-attempt facilities on the chart, plus a daily broadcast.
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DEVELOPMENT LOG

[SHIPPED]The full descent — 15 sublevels across 5 zones, five boss floors, end to end [SHIPPED]THE SURFACE — settlement meta-layer: wells, greenhouses, a signal tower, people [SHIPPED]EXPEDITION CHART — modded one-attempt facilities, tiered targets, a daily broadcast [SHIPPED]Enemy readability grammar — every body confesses its build: two barrels means two guns firing [SHIPPED]Trap rooms 2.0 & a live soundtrack — spike walls that march on the beat of zone music from our in-house DAW [SHIPPED]LAST WELL, rebuilt — the town at human scale: settlers with names, crews you watch build, Mara at the well, transmissions waiting when you surface [SHIPPED]Loadout pressure — carry more, and the network sends more bodies [SHIPPED]71 playtest batches — open development, updated near-daily since day one [NOW]The five archons, hand-authored — every gate boss built like a character, not a dice roll [NEXT]New mechanic specials — 10 live of a 25-strong designed roster [NEXT]Deeper pools — more items, more active abilities, more shot types, more room variety [NEXT]Polish pass — gamepad glyphs, store-readiness, the last 10% [SOON]Steam & itch.io — desktop builds, wishlists, a public demo

// no dates promised down here. the facility ships when the seals break.

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