First transmission from ROGUE AGENT · est. 2026
AGENTIC
INFILTRATE, ADAPT, SURVIVE.
RECLAIM THE LAST OF EARTH'S WATER.
A top-down action roguelike where nothing you fight is hand-placed: every robot is assembled from parts on a seed — chassis, locomotion, weapon, brain, quirks — and every weapon rolls its stats and firing verbs from curated modifier pools. Descend a living AI data center and reclaim the stolen water, one run at a time.
THE GAME
2126. Earth stopped being a planet and became a machine.
Continental data centers, run end to end by a single AI ORCHESTRATOR, paved over the world — and the oceans were boiled off into its cooling towers. On the surface, water is the scarcest thing left.
You are a service droid the machine discarded. The last humans found you, repaired you from their own scrap, and reprogrammed you with the one directive you were never built for: take the water back.
It plays in the Binding of Isaac tradition — room-locked twin-stick combat, doors that stay shut until every enemy is scrap, treasure rooms, shops, and wardens at the gates. But nothing here is hand-placed, and the facility goes deeper than your clearance says. Win, and it admits it.
WHAT MAKES IT TICK
»BUILDS THAT STACK
»ENEMIES ASSEMBLED, NOT PLACED
»ROOMS THAT FIGHT BACK
»A DESCENT IN CHAPTERS
»WATER IS THE STORY
»CHOOSE YOUR TARGET
DEVELOPMENT LOG
// no dates promised down here. the facility ships when the seals break.